When interactivity hurts content
Interactivity is not free. Every moving piece competes with the reader. The best interaction is often the one you remove.

People add motion because it feels like progress. The UI looks alive.
But reading is already an interaction. The user is processing meaning. Your UI does not get to interrupt that.
Every animation has a cost: attention, time, and sometimes nausea. Most of the time, you spend that cost for nothing.
A good rule: if the motion does not explain a state change, it does not belong.
A soft hover is fine. It signals clickability. A big page slide is not. It signals designer boredom.
Fake loading is acceptable when it creates predictability. A brief skeleton can make navigation feel intentional, not jarring.
The key is timing. Too fast and it flashes. Too slow and it feels sluggish. The goal is to reduce surprise.
Interactivity should be safe. No destructive actions. No forms that pretend to submit to a backend.
If you want the site to feel premium, make it feel stable. Stability is a luxury people actually notice.
So yes, remove half your interactions. Your content will thank you.